May 13, 2015
Bill and I talk about some of our recent experiences with games
using cards for conflict resolution. I recently played
God-KIng, a game by Daniel Cruz Chan, that uses a normal deck of
playing cards in places of dice for conflict resolution.
Basically, in each conflict, players are dealt four cards and
add one card from two that they already are holding. Red
suits are successes in mental conflicts; black suits are successes
in physical conflicts. Jokers indicate an outomatic loss,
while aces indicate an automatic win--and aces trump jokers. I
thoroughly enoyed the game and could see porting the card-based
resolution mechanic for other uses. Bill talks about using
the Deck of Fate in Fate Core. The deck replaces fudge diceand also
includes aspects written on the card that can be used to shape the
fiction, invoked as aspects, and other ways. This episode is
approximately 55 minutes long. Thanks for listening!