Nov 4, 2018
Bill and I are in the last night of Metatopia 2018. We're excited about the result of our playtest of Dying is Easy. In many ways, the evolution of Dying is Easy over the past two Metatopias and particularly this weekend shows how Metatopia helps designers finish their games. Have a listen!
Nov 2, 2018
Bill and are continue our Metatopia special episodes with a
discussion about and excerpt from a game Bill wrote called "the
Indie Scene". The game will be a chapter in Bill's book on
the Forge, which was an online discussion forum for RPG design,
publication and play.
Nov 1, 2018
Bill and I are at Day 1 of Metatopia, the Game Design Festival in Morristown NJ. We briefly discuss the games we are here to playtest, including an excerpt from a moment of play in a game that inspired our thinking about the design of one of those games. The excerpt is from a game in development by E. Tage...
Sep 2, 2017
Welcome to Virtual Play! Bill and I discuss a GM workshop we conducted at Gencon. The format was the participants played characters in an adventuring party, with rotating GM duties. The workshops were planned by Will Hindmarch at Demystics but when Will couldn't make it, we were privileged to fill in for a couple of...
Jul 28, 2017
We talk about Bill running his adventure for Pelgrane Press's Trail of Cthulhu, "The Big Hoodoo," where 1950s sci-fi writers like Bob Heinlein and Isaac Asimov confront a Mythos mystery in sun-drenched California. We try to figure out why the players seemed so bemused by the plethora of clues at their disposal. We...